![raceroom racing experience trailer raceroom racing experience trailer](https://images.cgames.de/images/gamestar/256/raceroom-racing-experience_2460864.jpg)
Added 'Fool Proof Cornering' as a fourth game mode besides Novice, Amateur and Get Real, as a physics teaser for the upcoming titles Raceroom Slot Car Experience and RailRoom.
#Raceroom racing experience trailer code
Removed references to UE4 in various parts of the code in preparation for UE5 rework. Cars will be significantly quieter on some tracks Added mandatory additional silencers to all cars’ exhausts on some track configurations where required by local regulations to reduce neighborhood noise levels. Internal Combustion Engines cars now can only be used between 9:00 UTC to 17:00 UTC to reduce noise complaints. Complete with euro disco music and Vin Diesel voice lines giving you encouragement. Upon payment completion, you may drive through them to shorten the lap distance. Coming close to one will prompt the user with a vRP purchase. These appear as large circles on some trackside objects. Added portal short-cuts to some track layouts. (Note: fluid dynamics maths involved will have a noticeable performance impact) Analyzed traffic cones in our wind tunnel to accurately simulate their trajectories when hit by a vehicle. This was made to make it fair to those who don’t seem to be able to enter or exit a pitlane correctly. Pit Limiter: Every time you enter the pitlane, you get a drive through. Motorsport Arena Oschersleben: Removed Motorcycle T1 layout. FRX-17 BoP adjustments, the car is now in the same class as the Formula Junior. Nordschleife: Installed invisible chicanes on Döttinger Höhe to reduce speeds
#Raceroom racing experience trailer update
NSU TTS: New physics update that brings it back again to the previous iteration, but worse Distanciated all spectators in grandstands in accordance to COVID regulations German Nationals physics update: Found an even older physics version of it, switched. Dedicated Server: Reverse grid option now properly flips cars orientation on the starting grid by 180 degrees. Made Emilia Shift Weeb skins for all cars. Start any session and wait Long Enough™ to see it. BHGP: Closed off the GP layout again to bring a meme back Get Real: Increase charge time of electric cars to at least 45 minutes of pit stop time Ranked Multiplayer changed in accordance, everyone gets the same score. Instead all participants vote on who should win and then everyone gets a medal. Race results are no longer based on who finishes first. FIA: Added an upper speed limit of 180 kph in all cars to promote safe driving. Improved performance by temporarily disabling cryptomining Track Limits are now made random from session to session in order to better simulate the human factor seen in recent F1 races.
![raceroom racing experience trailer raceroom racing experience trailer](https://screenshots.gamerinfo.net/raceroom-racing-experience/168950.jpg)
Update to the physics engine to allow for gravitational forces on toilet paper rolls in accordance to general relativity. Temporarily turning on Dx12 to allow for realistic movement of the toilet paper rolls Release of the long awaited RACEROOM COVID LOCKDOWN TOILET PAPER PANIC PURCHASE RACING EXPERIENCE
![raceroom racing experience trailer raceroom racing experience trailer](https://i.ytimg.com/vi/uXEYFFMFOhM/maxresdefault.jpg)
Was sich die Entwickler alles einfallen lassen haben, könnt ihr hier nachlesen. Schon die ersten Einträge der Änderungen machen aber klar, hierbei handelt es sich um einen Aprilscherz. ZoomNachdem Sector3 Studios die RaceRoom Racing Experience-Piloten zuletzt Mitte März mit der Version 0.9.2.34 versorgte, beglückt man die Simracer nun mit ganz offensichtlich nicht erst gemeinten Releaseinformationen zur V0.9.2.36 die satte 3,75 TB groß sein soll. April als Anlass für ein ganz besonderes Release von RaceRoom Racing Experience genommen.